Web Design

A Guide for Mobile App Designers

Citizens interact with their mobile phones at critical situations, more than ever. The typical person in the U.S. spends 5 hours on the smartphone per day. Most of the period is spent on smartphones and on blogs. Typically, the discrepancy between a good app and a poor app is the consistency of their user interface (UX). A strong UX is what distinguishes effective programs from bad ones. Mobile consumers today demand a lot from an app: short loading time, user-friendliness and joy during contact. When you want the app to be good, you need to find UX as an integral part of product management and not just a trivial feature of architecture. App designers take into consideration a lot of things in the development of a mobile app.

Minimize Cognitive Load

The term “cognitive load” is described as the brain power extent utilized to make the program work. The human brain possesses a finite amount of computing capacity, so if a device presents so much knowledge at once, it may confuse the consumer so lead them to leave the mission.


Some of the biggest rivals in successful architecture are cluttering. You confuse people with so much details by cluttering the interface: Each click, picture and symbol inserted renders the app more complicated. Clutter is bad on desktops, but on smartphones (only because we don’t have as much real estate on mobile devices as we do on desktops and laptops) it’s much worse. Within a mobile app it’s important to get rid of something that isn’t completely required as eliminating noise would enhance comprehension. The functional minimalism methodology will help you cope with a cluttered UI problem:

  • Hold information to a minimal (only show what the consumer wants to know).
  • Keep minimal interface elements. A clear interface makes the consumer happy with the device.
  • Use the radical divulgation strategy to give further choices.

Offload tasks

Search for something that needs user initiative in the specification (this may be data entry, decision taking, etc.), and search at alternatives. For example, in certain situations, instead of requiring the consumer to type further, you may reuse previously keyed in details, or use already existing information to create a smart default.

Break tasks into smaller ones

When a task involves a lot of measures and behavior needed from the user’s hand, splitting these activities into a variety of subtasks is easiest. That concept is particularly relevant in mobile design, as at one point you don’t want to build so much interface confusion. A perfect example is a step-by-step checkout process in an e-commerce device, where the builder breaks down a complicated checkout function into bits of bite size that involve user intervention.

Use familiar screens

Familiar screens are ones which users use in many applications. Screens like “Getting Started,” “What’s New” and “Search Results” are de facto norms for smartphone apps. They don’t require more clarification because consumers already identify them. It helps people to communicate with the software using previous knowledge, with no learning curve.

Avoid using jargons

For every smartphone device direct connectivity will also be a key priority. Using what you know about your target market to decide whether any words or sentences are acceptable.

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